[FTL] Oregon Trail and Star Trek had a baby
FTL (Faster Than Light)
FTL is a real-time space ship simulator where the player controls the actions of the crew and the ship, trying to survive various encounters and the chasing Rebel Fleet. Basically, you get a few crew members you can assign to different stations and react to events inside the ship, and as you meet mean alien vessels you can do battle in a variety of ways. The website is http://www.ftlgame.com/ and the game is available on Steam!
Now, it may behoove you, dear reader, to know that the game describes itself as a "roguelike", or a roguelike derivative. Effectively this means two major things: each game's content is generated randomly, and death is permanent. Think Iron Man Diablo.
Death is permanent, and you cannot revert back to an earlier save without meta-gaming (this is cheating).
Game mechanics are slick, controlling the various moving bits is easy and you can always pause with the space bar to assign orders and react to events as they unfold.
The combat is detailed and there are several viable strategies. As the player encounters friendly merchants, or loots defeated foes, new ship systems are obtained, and by completing certain feats/quests the player may unlock new ships with different races, lay-outs and starting systems and weapons. You've got your "beam me aboard, Scotty" systems, your cloaking device, you build up your ship's offence and defence by upgrading, and you can rescue and hire new crew members.
The run of the game resembles the early bits of Battlestar Galactica: The player jumps to a new system which may or may not have an encounter, and after the encounter is resolved (or your ship gets blown up) you jump to a new system. This means you can play the game whenever you have five mins to blow, or you can be engaged for hours with it (I personally tend to want to try again immediately after a promising ship gets blown up; next turn syndrome?), and as the game is indie it is cheap.
My personal experience so far, not having played that much, is that this game lives up to its claim of roguelikeness, it is balls to the wall hard. The massive variety of viable combat strategies and figuring things out both micro and macro are engaging and fun, however, and the game is far less frustrating IMO than the likes of Super Meat Boy.
http://img.photobucket.com/albums/v3...alth20Ship.jpg
Here's a random screen shot I found through Google; the player's ship is bigger on the left, the enemy on the right. You can target individual enemy rooms and systems, you can see your own ship has fires in some rooms, and so forth.
Through the magic of Steam, I know several other posters here have the game, so let's have it with the tips and strategies you lug-nuts :mad: