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Originally Posted by
Aimless
The only info I've found from onlive's forums is that it's something like 150-300 hours a month. My own calculations puts it at much higher than that assuming a constant 10 megabits/sec downstream transfer rate at 1080p (in reality it's less) but I suppose they may have included upstream transfer as well.
PCGamer did a write up for them a few months back. 3 hours a day, 30 days a month = 90 hours and ~250GB of data logged.
I think this is the link, but I'm at work and we can't display game sites, and I read the article in a magazine.
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Okay so your country is having some teething troubles, but at the same time cloud gaming companies will be able to make deals with ISPs and other crazies. After all, it's not like they're providing cable TV, so who would hate them??!?!
Onlive has a patent on cloud gaming, so unless something changes there are no "companies". I also don't see how the US is having teething problems. Yes our performance/price ratio is FUBAR, but what I have come to understand US broadband customers have a lot more headroom and freedom than most other countries.
And are you seriously suggesting that we give up net neutrality for cloud gaming?:bulb:
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1. You're still mostly transferring video and basic I/O :confused:
2. Dedicated decompression hardware if you must, can do it a lot better than general purpose computing hardware :downcast:
3. As if the tech behind actually delivering data isn't continuously getting better and more energy-efficient :bulb:
1. Its a lot more complicated than that. Onlive has, or is supposed to have, the ability to not resend identical textures if they never leave the screen, (game pauses, over the shoulder shooters, etc...). As games progress we are going to be using more textures, higher resolution textures, longer games, bigger games. We already have 40 and 50gb PS3 games. We also already have computer screens that have moved beyond 1080p resolutions, as well as tech like eyefinity.
2. So you want a hardware specific solution? That kills your "think of the planet" argument. And how is that going to be different from gaming consoles again?
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Wow, you almost sound like people never eg. rent apartments, use spotify premium, subscribe to magazines, play WoW, pay for cable TV... :bulb:
You didn't answer the question. :down:
but I do rent, and subscribe to magazines. Neither agreement allows the landlord or publisher to revoke my property, my work, my already existing collection of articles. Have you seen cable TV subscription levels lately? They are bleeding customers left and right.
Please don't attempt to distract from the point.
All Points Bulletin.
$60 game that lasted 3 months.
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not bothering with all that fucking hassle
Thats the problem I have with cloud gaming. No choices, no way to personilize, no need to think. This connects with the problem with serving towards the common denominator without freedom.
Dilbert's timing here is uncanny...
http://i.imgur.com/TbKsv.gif