About time. Don't forget to unlock Indiana Jones for real fun. The 'lego' games are pretty much the limit of my attention span when it comes to video games. That and I don't like to die in games :)
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Shogun is fucking great so far. (played 2 evenings)
+
Skill trees. No more random acquisitions of skills, you get to customize generals and agents. Want a siege general, or an admiral, or even a treasurer? Ninja assassin or Saboteur or Spy?
Number of unit-types is way down. It makes tactics rather clear and enjoyable.
AI is decent bar a few occasions (see -) and has surprised me with ambushes.
Agent movies are back.
The atmos is great!
Family tree.
-
AI still does stupid moves sometimes. Like parade in front of the city walls
Scrolling by mousepointer to edge of screen in campaignmap is fubarred. I use WASD instead.
Batman: Arkham Asylum
Enjoying it but unfortunately had to turn the graphics specs down pretty low to be able to play on the laptop.
Shogun 2 is really good. AI much improved, excellent interface, great art direction and a much more balanced, focused game in general.
Interesting. I never bought anything after Rome, and never heard any reason to as well. I may get Shogun II if I can run it sometime this year.
Assassins Creed, just blew four hours in the blink of an eye!:eek:
Late 80's/early 90's
Come on, your namesake had far superior graphics from what I've seen.
Heh, Minecraft.
It's an ugly bastard, but the gameplay sucks you in.
This isn't actually as cool as it sounds.Quote:
2. Nearly eight times the surface area of the Earth
Dragon Age 2. Pretty awesome.
So Timbu, how's that game we sold you on treating you?
Played ... oooh about 7 or 8 hours now.
Started with a clan on the wester-most isle, and have now taken over half of Japan.
The shogun got pissed off with my warlike ways at this point, so has declared, and most other clans joined against me.
This resulted in lots of ships attacking my poorly defended farmland provinces way behind my armies and the conquering front-line, halting my advance almost totally.
Strategically then, it's a very good game. :)
The battlemaps are good, though the defence of strongholds and villages seems a little formulaic. A bit samey each time. Not as good as Rome. At least so far.
Otherwise, the battles out in the open are great.
I like the research trees, welcome return of the family tree. Lots of nice touches. I like the overall Nipponesey style. Polished.
Overall, it's very good - lots of hours to come. :up:
Kinect is fun! Student rooms are a little small for it though.
Don't feel bad, my livingroom is 13' deep (9' from Kinect to couch) and with the Kinect 18" off the floor, it still complains about wanting more space.
That's just ... :up:
The Brooker influence spreads ....
Unless that actually was Charlie Brooker ? :think:
~
The WoW one is just as good ...
http://www.escapistmagazine.com/vide...raft-Cataclysm
http://i.imgur.com/wyXUCl.jpg
but its to late to play tonight :(
Turns out I did have time to play tonight. To bad Anon used their LOIC to bring down the Sony sites and PSN today :(, not that I want to complain, I was expecting it after the way Sony is going ater Geohot. Guess I'll have to wait till later in the week before I unlock the extra useless bonus material.
Amusing review. But if someone would like to take a look at a serious review they can check here.
http://www.pcgamer.com/2011/03/08/dragon-age-2-review/
I only took about 30 hours so maybe I missed some quests but the game was pretty damn sweet. More action packed then Origins and it really has the ability to get new people into the genre.Quote:
Dragon Age 2 does it right. It’s still an RPG epic, it still takes upwards of 50 hours to finish. It’s still got a deep, complex combat system, and it’s still got a well-defined supporting cast. But it’s also an RPG that wears its mythology proudly, confident in its goal of charting the rise of a complete and utter badass. You.
Word of warning for those that pick up the Xbox Kinect 2nd hand. The Kinect device that ships with the newer model Xbox 360 Slims does not work directly with the older xbox 360 designs. It requires a special cable that sends data via USB and power via a wall plug (and the cable doesn't ship in the Kinect+360 packages).
I never noticed the plug difference until today, wanted to show the Kinect to the gamezone kids at the library, but its not compatible.
My boy is extremely pissed off. He beat Paper Mario today, and discovered that there's nothing after the fireworks. No bonus, no going back to replay, just game over.
I didn't know, I never had a Nintendo 64.
I remember that!
Paper Mario 2 on the Gamecube let you continue after you beat the final boss, as did Super Paper Mario. Don't know why the first one didn't.
I pre-ordered Portal 2 for the PS3 today (plus it comes with a free PC copy), since there is a chance it will drop early (this Friday instead of next week), I didn't want to risk losing the $20 amazon credit thats going on right now.
God I hope Brandy doesn't suck in the co-op, I've been trying to play Slayer matches with her on Halo Reach and half the time she running off cliffs while looking at the sky or ground :( Maybe I should get her to play through Portal 1 or Half Life 2 so we can enjoy the Portal 2 storyline together...
Ha, my daughter is still playing Portal, up to level 16, and she just said "I don't want to get killed, so I'll just walk into the room and do something stupid."
And she made it, just got her companion cube. That bit is so stupid.
Companion Cube!
<3
The next one comes out next week.
Finished pre-loading Portal 2 this morning, so it'll be ready the instant it's released.
Also, Companion Cube is possibly the best level in any game ever.
You've both got to be kidding me.
Thats the one downside to waiting for the PS3 version. No pre-loading. :(
Thats why I'm hoping that all the emphasis the current Portal 2 ARG is putting on Friday is some sort of HL2:E3 or HL3 announcement tying together the hints that Portal and Half-Life are connected in some fashion.
Its going to suck if they unlock early on Friday, and I'm stuck waiting till next week.
My kid loves MineCraft. It looks kind of addictive....
well, this is a huge fucking let down. Internet spent days figuring out all the Potato ARG clues, and it alls leads to a sales push by Steam that boils down to "the more people who spend $40 on a bunch of indie games that no one expects to play after getting Portal 2, the sooner you may get portal 2.
Valve are Genii, that's for sure.
I can't wait to get Portal 2. Steam on the PS3! My bum feels all tight every time I think about it.
And I remember when Steam came out, and it was the most horrible piece of software ever. Now, I realise it was actually way ahead of its time, and iTunes was in fact the most horrible piece of software ever
I still hate Steam. And iTunes.
We pre-ordered Portal 2 for the xbox 360. Since that console has to have been the biggest waste of money ever. I think it had been turned off for over a year until last week or so.
I'll try to remember to cancel my xbox gold account this year. I hope, anyway. Hmm, wonder if they'd give me a prorated refund if I canceled now or not. I should check.
Anyway, I decided to play Sims Medieval again today for awhile. It's a little frustrating.
Also, fucking awesome.
http://www.news.iastate.edu/news/2011/apr/Pokewalker
Quote:
Slow and steady wins the race: Pokéwalker beats other pedometers in ISU study
AMES, Iowa -- When it comes to walking and pedometers, it pays to be pokey -- better yet, a Pokéwalker. That's according to a new Iowa State University study that tested step-counting devices for accuracy.
The Pokéwalker (left) -- a pedometer that translates total steps into experience points in its corresponding Pokémon video game -- had substantially reduced step-counting error in the study compared to both a standard DigiWalker pedometer and a Sensewear armband as walking speed on a treadmill increased. However, all three devices showed a high degree of error when compared to manual counting at slower speeds.
Lorraine Lanningham-Foster, an ISU assistant professor of food science and human nutrition, led the study, which measured the step accuracy of each method among 22 children and eight adults who walked for a timed interval at four speeds on a treadmill. She presented the results this week at the Experimental Biology 2011 conference in Washington D.C.
"In comparing all those measures, the Pokéwalker did very well," said Lanningham-Foster, who researches the measurable health benefits of active video games. "It's very accurate and precise. So as a tool that can be used to actually change behavior and a child can use to truly understand and learn about how much they're walking, it could be a good tool."
Iowa State research assistants Randal Foster, Megan Barnes, Elsa Kracke, Samantha Kling and Maren Vik also collaborated on the study.
When Lanningham-Foster first learned about Pokéwalker last spring, she became intrigued in studying its value as a new activity tool for kids -- particularly since it was designed to run on the Nintendo DS system.
"Our study was first to see how well the device works," she said. "As part of the work I do, I'm constantly testing different pedometers and devices just to see how well they work because if we want to use something to encourage someone to change their behavior, wouldn't it be good if it worked?
"The thing I like about it [Pokéwalker] is it's another format and a lot of kids have Nintendo DS. So it could just be one more avenue if they have the Wii at home or an Xbox 360," Lanningham-Foster said. "Often times, when I survey people, they have multiple gaming formats, and so this could just be another avenue for them to be involved in active gaming."
She says her Experimental Biology presentation is just the first step in the team's ongoing research on the Pokéwalker. They are also studying how the game impacted the number of steps each family member walked before and after they were given the game.
While they are still compiling those results, Lanningham-Foster says as expected, kids seemed to take to the Pokéwalker more than adults.
"Pokémon is a big toy for kids," she continued. "And that's why I was so interested in it is the idea that we have yet another active gaming format for kids."
The research is being funded by and conducted through ISU's Nutrition and Wellness Research Center.