At the very least, they'd know a terrible story when they see one.
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Just started (finally) Empire Total War. So far seems interesting, but it's taking ~5 min it seems between turns for AI nations.
Pirates have destroyed most of my fleet in the Americas already, can't upgrade buildings without research, but may pick a war with the natives.
You should take a look at the DarthMod for Empire, Rand.
It really enhances the game a ton.
I wish my computer could run TW games these days. It can't even handle Rome. :(
The NPCs are designed for unlimited quests. Not sure how a robust story line would work with that.
I played the Tintin game - it's quite entertaining, well made, but a bit too easy. Looks pretty though!
Yah, eet iz troo. :|
It's more like a combo of a big-boned Viking woman combined with Arnold, though...
Yeah, they obviously learned their lesson there. I didn't like the level scaling either.
A lot of the stuff feels rushed (gaining Smithing levels, for instance [will let you guys figure it out the very plain mechanism actually, in hindsight, don't want to add spoilers here], and way less on the grind stone... or Speech exp, where you only get exp for the first item of its type on every trade [besides that, exp still depends on gold amount])....
And of course, the PC port was sub-par; it's like they didn't even beta-test it.
A lot of the quests are quite dry and option-less and there are lots of little and big bugs -- too many to name, but the game overall is still very fun.
Agreed...
Just saw an ad for this thing:
http://pc.ign.com/articles/121/1211333p1.html
It actually looks pretty good. The release date is inconvieniently close to Mass Effect 3's, but it's still good to know that there'll be a place to go to once I run out of Skyrim.
Looks good, but I really wish the new RPGs would allow more for strategy instead of relying on instant responses that force you to do moves that are easily executable, instead of the ones more suitable for a given situation.
Alas, old-school RPGs are dead. Died out with Sir-Tech.
Not sure how seriously to take that article, or even how much to believe with the guy's repeated references to Fallout 3, as if it was an RPG or even a good game. :bored: Still, probably worth a look for how little there is in the way of anythign even resembling an RPG these days.
I did wonder at which point adventure games that allowed you to accumulate loot started being called RPGs...
I'm sure it was Clinton's fault somehow.
That's about when it happened, right?
They were called action-RPGs for a long time. Then standard RPGs stopped getting made. At some point they took over the name.
Adventure games are something else (King's Quest, Zork, and the like) and on life-support. I'd call it completely dead, but there we still seem to get a trickle of low budget games in the genre.
I've got that. Just goes to show though, from 1990-2000 there were 4 great Monkey Island games, as well as the series of Kings Quest, Space Quest, Quest for Glory, Indiana Jones etc, etc, etc
Since then we've had one Monkey Island game in the last 11 years, and 2 remakes of the originals. Yaay.
It does make the adventure game genre a lot more appreciable. FPS and RTS games are becoming more and more crassly commercial in today's gaming age. Gems like Quest for Glory and Loom and so on seem to have greater value for their rarity. They hark back to a different time.
What about things like LA Noir? I've not played that yet. Looks adventure-ish.
The commercialization leads to a more stream-lined, mass-appeal product. Have you tried playing a Roberta Williams game lately? The woman was fucking insane. The fact that her product sold speaks of the market at the time, and they're not good things being said over there.
Hell, half of Space Quest is absolute garbage, and that was one of the more reasonable series.
I remember most of the awesome factor for King's Quest and such was the graphics of it, which was so cool compared to merely being informed that "You have been killed by a Grue."
But yeah, the whole, "grab the knife, carve a jack-o-lantern, which scares the seagull who drops a feather, combine the feather with a piano leg and create a duster, and tickle the cat's anus so he barfs up the golden key" logic was rather bizarre.
I for one loved the Monkey Island series, but lets not forget that much of the gameplay was about trying random combinations of items on other items or hotspots.
Even Day of the Tentacle is okay-ish but you might want to get the solution on hand either way.
So I played Skyrim most of the night.... that is all. Sleep time.http://planetsmilies.net/tired-sleeping-smiley-36.gif
I loved the Roberta Williams games, and LucasArts.
LA Noire is good, I suppose its Adventurish. Action-Adventure I suppose.
Slightly after the time studios noticed that FPS shooters are insanely easy to mass-market, produce and harvest vast quantities of cash from. Investors and developers go where the money is, and it's not in quality gameplay and good writing (even Bioware's been cutting way back on that in favor of purty looking polygons and lots of shit to kill), it's in getting as many possible morons as you can to spend as much money as possible for 8 hours of repetitive killing action. [Yes, that's a dig at the CoD series.]
<shrug>
Like asking why every game's gotta have an online component these days. Companies noticed that that's where the money is. Get as many morons as possible to pay you *every month* for the opportunity to play against other morons in a repetitive fashion. It's just a force of nature. Nothing you can do about it, short of helping me become a billionaire so I can run a video gaming shop at a massive loss to create quality titles.
How did RPG-makers make money before? As far as I know, it's not that sales of RPGs went down, but rather sales of other games went up. Or is this just about profit margins?
Right. You want to sell a game these days, it's got to have "good graphics," which means a 3D engine and multiple manyears of development time just in drawing your game world, both of which are very expensive. Can't just corral a few geeks and a few creative-types together and have them make a game with an image editor, a text editor and a compiler anymore.
Are games, with their lust for digital total immersion, an evolutionary step on the pathway towards Transhumanism?
Is Alber still here? (In human form, anyway)
No, and no.
And Diablo's dungeons are designed by the RNG. Speaking of which, is Diablo 3 out yet?
I never got around to finding Internet buddies for it, and single-player doesn't generate enough loot to effectively collect any impressive sets, let alone specialized builds that were the main focus of the multi-player community. Or are, they're still at it.
I did like Torchlight but I wanted more character classes :(
There's still some online trading going on; I picked up a few items a few months ago.