I had a big problem with automation in my last level (still early first of the Star Wars named New Hope campaign) because it wasn't clear say that an inserter for a factory won't give that factory raw materials (even if it has ran out) if the factory has finished goods inside, even if it hasn't reached its capacity for finished goods.
I understand why an inserter switches off if the factory has enough raw materials as otherwise later factories on the belt would remain empty but don't think an inserter facing towards a factory should switch off based on what's not yet gone out of it. Is it possible to change that logic?