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Thread: Capitalopoly

  1. #1

    Default Capitalopoly

    I would like to present to you all the beta version of my online game, Capitalopoly. In this game, you are an entrepreneur, building factories, then producing, researching, marketing, and selling products. You can specialize in specific parts of the production chain by cooperating and trading with your friends.

    Link: www.capitalopoly.com

    = General outline of the game =
    * There is a large 200x200 world on which any player may purchase, and then build on, tiles. (each tile is progressively more expensive) On a tile, there are a variety of buildings to choose from. (Currently, only the raw materials, factory, and store buildings function.)
    * Every two real-time minutes, costs are incurred, production occurs, and revenue is generated from the sale of products.
    * You can create production links between buildings to ferry your goods from the raw material stage to the finished product stage at factory and finally to cash at a toy store.
    * You can trade with another player by offering them goods in exchange for their cash.


    = Status of the game =
    At present, I am the only person working on the game. I programmed 100% of the game and made 80% of the art. I'm improving it daily, and I have many ideas for the future. I would like to hire an artist for the game, and potentially more developers, (and maintain the web-host, as well as feed myself) but that requires money!

    I have included a paypal button in the game, for which you will receive in-game credits for future use. If you like the premise of this game, please support me by buying game credits.


    = Future plans =
    My future development plans include:
    * A completed manual, in-game tutorial, and youtube video.
    * Per-tick profit/loss breakdown via graph and chart.
    * Simulated residents who will buy your products, as opposed to the current situation of dumping them in a toy store.
    * Your products will have attributes, and you will be able to research better attributes at a research facility -- the better your attributes, the more that people will pay for your products and the more competitive you will be against other players for simulated residents' dollars.
    * Road (undetermined purpose), power line (extra production), and water line construction. (extra production).
    * Multiple worlds, and your own private worlds.
    * Actual building images instead of text boxes and popular brand themes. (not just toys)
    * Animated tiles.
    * User settings: set a player and corporation motto.
    * Purchasable specialists who will enhance your company's efficiency.
    * Achievements/badges, player rankings, player "news" events.
    * Facebook: full Facebook integration. (at present, you can access the site via http://apps.facebook.com/capitalopoly/, but it won't link to your facebook account)


    = Starting Out =
    As both the quick-start guide and manual is incomplete, I am going to briefly describe some items that aren't fully covered there.

    * Compatibility: this game uses the most advanced Javascript features available today, and because IE9 and (I believe) Opera do not have some critical features, it will not work with Opera or IE9 or earlier. It may work with IE10, however -- I am actively working on this. I have only tested this game in the Chrome and Firefox browsers.

    * Performance: this game requires a high-speed connection to load quickly. this game's physical performance is best on Chrome, but the graphics are best viewed in Firefox --the map is not pixellated, as it should be, in Chrome.

    * This game is a mix of static web-games and actual full-screen games that you run on your PC. Thus, it makes full use of the mouse button. In the "Build" interface, right-click closes all windows/screens, while double-click opens up map windows. Zooming is accomplished with the middle button (scroll wheel) and movement on the map is done by dragging inside the map.

    * Firstly, each building has a maintenance cost value. For production buildings, maintenance only occurs when at least one item is produced, but for toy stores the maintenance is $300 per minute, even if they are not selling anything. This can very quickly add up.

    * Some buildings cannot be built on certain tiles. For instance, factories can only be built on relatively flat land, oil rigs can only be built on land, and oil platforms can only be built on water.

    * Each factory or raw materials building can only produce certain products. Here is the list:
    <name = "surface mine" product set = "coal" >
    <name = "surface mine" product set = "copper ore" >
    <name = "crop farm" product set = "cotton" >
    <name = "oil derrick" product set = "crude oil" >
    <name = "oil platform" product set = "crude oil" >
    <name = "surface mine" product set = "gems" >
    <name = "underground mine" product set = "gold" >
    <name = "surface mine" product set = "iron ore" >
    <name = "underground mine" product set = "other ore" >
    <name = "underground mine" product set = "silver" >
    <name = "logging camp" product set = "wood" >

    <name = "textile plant" product set = "yarn" >
    <name = "textile plant" product set = "fabrics" >
    <name = "sawmill" product set = "paper mulch" >
    <name = "sawmill" product set = "wooden boards" >
    <name = "chemical plant" product set = "plastics" >
    <name = "chemical plant" product set = "rubber" >
    <name = "metalworks" product set = "other metals" >
    <name = "metalworks" product set = "copper" >
    <name = "metalworks" product set = "steel" >

    <name = "electronics plant" product set = "electric engines" >
    <name = "electronics plant" product set = "electronic components" >

    <name = "toy factory" product set = "basic portable video game system" >
    <name = "toy factory" product set = "battery-powered robot" >
    <name = "toy factory" product set = "collectible car (1930s)" >
    <name = "toy factory" product set = "doll" >
    <name = "toy factory" product set = "doll (with real jewelry)" >
    <name = "toy factory" product set = "electronic pet" >
    <name = "toy factory" product set = "flying disc" >
    <name = "toy factory" product set = "magician's set" >
    <name = "toy factory" product set = "metal car" >
    <name = "toy factory" product set = "model train" >
    <name = "toy factory" product set = "modern wind-up car" >
    <name = "toy factory" product set = "playing cards" >
    <name = "toy factory" product set = "r/c car" >
    <name = "toy factory" product set = "teddy bear" >
    <name = "toy factory" product set = "toy soldiers" >
    <name = "toy factory" product set = "toy weapons" >
    <name = "toy factory" product set = "trading cards (sports)" >
    <name = "toy factory" product set = "tricycle" >
    <name = "toy factory" product set = "walkie-talkies" >
    <name = "toy factory" product set = "wooden train" >
    * You only make money by sending finished products to a toy store via a link, as described in the quick-start guide. The price you will receive for a product can be seen if you hover over that product in the building window. I am still tweaking the amount you receive for finished products, but here is the current per-unit price list:

    <name = "basic portable video game system" price = 180 >
    <name = "battery-powered robot" price = 110 >
    <name = "collectible car (1930s)" price = 110 >
    <name = "doll" price = 110 >
    <name = "doll (with real jewelry)" price = 155 >
    <name = "electronic pet" price = 265 >
    <name = "flying disc" price = 90 >
    <name = "magician's set" price = 110 >
    <name = "metal car" price = 80 >
    <name = "model train" price = 140 >
    <name = "modern wind-up car" price = 110 >
    <name = "playing cards" price = 100 >
    <name = "r/c car" price = 150 >
    <name = "teddy bear" price = 100 >
    <name = "toy soldiers" price = 90 >
    <name = "toy weapons" price = 90 >
    <name = "trading cards (sports)" price = 100 >
    <name = "tricycle" price = 110 >
    <name = "walkie-talkies" price = 135 >
    <name = "wooden train" price = 80 >
    The in-game chat system is not yet implemented, but you can log in to the forum (as your playername, not your username) and with your username password to offer and request trade deals.




    Screenshots:



    Last edited by agamemnus; 01-27-2012 at 10:27 PM.

  2. #2
    I think it's a sweet idea, my first tip immediately is get in touch with facebook, make a facebook App. Obviously if you plan to make revenue or want this game to be big and successful: Google+, Twitter, FB, and youtube great free advertisement tools. Lame to turn ur FB page into a advertisemenet page, but you can create a new one for your personal life.

    That said my only concern about being able to buy credits... If you want your game to be competitive (i don't know if there is a point system for how much total money you've earned, and people can compare high scores, or whatever.) People won't like other people being able to "buy" high scores, to buy an advantage over them because they have more money irl.

    A lot of times you can try to offer people things they can buy with real money, that don't affect gameplay. They can make their shop look cooler. Or they can get a house, and play something similar to sims.. they start a family whatever etc.. but it's an expansion you buy. They can use the money from the business to start their family. If they spend to much time working on the business, next time they go home, the family complains... their kids can age .

    Just some thoughts.. but great job, if I get a chance i might check it out, sounds really cool. The chat system is a sweet idea.

  3. #3
    Looks like an interesting idea, but I would recommend if you're serious with this that the age of independent games has kind of sailed. I'd recommend looking at Facebook (as you've acknowledged) ASAP but also possibly iPhone and Android apps.

    I imagine the bulk of the work for one should be able to be carried over to Facebook and the app markets.

    If you're keeping it website based, may be worth looking into HTML5 over JS/Flash etc - keeps it consistent across browsers and allows mobile users to use it.

    I disagree with Lebby about credits. They should not be game-breakers, but most MMOs allow you to buy credits to use to purchase an advantage.

    EDIT: No idea if -opoly may get you into some sort of Trademark dispute?

  4. #4
    Well, those are some... unique responses...

    Lebanese Dragon:
    That said my only concern about being able to buy credits... If you want your game to be competitive (i don't know if there is a point system for how much total money you've earned, and people can compare high scores, or whatever.) People won't like other people being able to "buy" high scores, to buy an advantage over them because they have more money irl.
    I share those concerns, although it is tempting... I do not want to do that. I want to provide players with enhancements and public acknowledgements if they buy credits, as well as possibly subscriptions or private worlds.

    Randblade:
    This is an HTML5 game. HTML5 means all the new and more polished CSS (site styling) features and Javascript support in modern browsers (like "AJAX" and the <canvas> tag, which I both use). HTML5 does not mean cross-browser compatibility -- browser vendors need to implement those features, but some (eg: Microsoft) just don't want to do it right.

    "-opoly" is a suffix in the English language... Did someone copyright it? :X Examples: monopoly, duopoly, oligopoly, and now "capitalopoly"... I would translate it as "a market controlled by capital" -- our modern economy.

    Rand, Lebanese Dragon: It already is a Facebook app. (http://apps.facebook.com/capitalopoly/) Facebook doesn't do anything special except provide a way for you to turn your site into a "Facebook app" -- which is simply an iframe inside their site. They certainly don't have the resources to "work with" me -- I've had a pending bug on Facebook for a month which I found as I was putting together the "app" page and they still haven't done anything except to acknowledge it.

    Near future plans in terms of Facebook integration include being able to immediately play from Facebook using your Facebook account, instead of having to create an account manually.

    More edits: Added 3 images. By the way, is there any way to resize those with the IMG tag?

  5. #5
    AIUI these games depend heavily on balance; what are you doing to ensure that various routes to victory have good balance? This is an issue that afflicts even large gaming companies, so I imagine it's not easy to achieve for a complex game. I imagine there are mathematical models you can use, but it might depend heavily on testing as well.

  6. #6
    There is no victory per se, but I envision rounds whereby your networth is ranked and put into an eternal high scores list.

    I've been balancing here and there for the past few months myself, but I will have to look to the input of the players for more direction.

    One important feature that I added about a month ago is that each new tile costs more and more money -- it's an exponential equation. This will force players to optimize and provide better gameplay. (I intend to add lots more features)

  7. #7
    Quote Originally Posted by RandBlade View Post
    the age of independent games has kind of sailed.
    You're going have to clarify this, cause as is...you are pretty fucking far from the truth.
    Sure, there are plenty of distribution models out there, but that has little to nothing to do with being independent.
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  8. #8
    Stop discussing; start playing! :X

  9. #9
    Congrats! I have always wanted to create in this way looks like a fun idea. Re. buying advantages, some games have a reasonable conversion rate between in-game assets and real money so that both skill and stupid impatience can be leveraged to gain small advantages.

    Can you program unexpected events such as explosions and suicides at your toy factories? Can players give and take loans from one another?
    "One day, we shall die. All the other days, we shall live."

  10. #10
    I'm not 100% sure about unexpected events, but maybe event cards (beneficial). You can't just save/reload in a game like this.

    You can give and take loans via the trading interface, in a hackish way -- informally. You could sell someone one piece of cotton for instance for the amount of the loan. I can't think of a good institutionalized way of doing this. (due to the loan default risk)

  11. #11
    Quote Originally Posted by Ominous Gamer View Post
    You're going have to clarify this, cause as is...you are pretty fucking far from the truth.
    Sure, there are plenty of distribution models out there, but that has little to nothing to do with being independent.
    A few years ago all web games came with their own sites etc. But now most new major ones don't come via a URL but via an app.

    Do you disagree? By independent I mean accessed via your own sites URL.

  12. #12
    It's not working on my iPad

    Just registered, but once I got in its just a white screen with your menu bar on top.

  13. #13
    I really like Minecraft, but I wish they'd give it a url. How can someone make a game app and not have a site?!
    "One day, we shall die. All the other days, we shall live."

  14. #14
    Quote Originally Posted by RandBlade View Post
    A few years ago all web games came with their own sites etc. But now most new major ones don't come via a URL but via an app.

    Do you disagree? By independent I mean accessed via your own sites URL.
    you're gonna have to define a few years ago. Cause I remember playing games on The Zone almost 20 years ago (Yahoo Games is just as old), and even then it wasn't an original idea (Microsoft bought the site from some other company).

    and back to my original point, you're confusing distribution methods with being independent.
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  15. #15
    Quote Originally Posted by RandBlade View Post
    It's not working on my iPad

    Just registered, but once I got in its just a white screen with your menu bar on top.
    I'll check once more. I was modifying things still. What browser?

    Edit: should be fixed now. I sent you back to the "select a world/corp name" screen, as well.
    Last edited by agamemnus; 01-29-2012 at 01:14 AM.

  16. #16
    Quote Originally Posted by Ominous Gamer View Post
    and back to my original point, you're confusing distribution methods with being independent.
    No I'm not, you took the quote out of context. I was clearly talking about distribution and not development.

  17. #17
    Quote Originally Posted by RandBlade View Post
    No I. Not, you took the quote out OG context.
    um... yeah. alright then.
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  18. #18
    Autocorrect. I've already fixed. LOL at OG being corrected though instead of of.

  19. #19
    how many times does your autocorrect replace of with OG? Thats pretty awesome
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  20. #20
    If I hit g instead of f then it capitalises the word instead of correcting it to of. F and G being next to each other obviously.

  21. #21
    So, I gotta ask, are we allowed to advertise on this site now? Say I have my own personal business, I can advertise here for free? Just curious.

    Not that I'm knocking the OP, i fully plan on playing this when I get home... but the question does arise.
    Quote Originally Posted by Aimless View Post
    It's not okay to shoot an innocent bank clerk but shooting a felon to death is commendable and do you should receive a reward rather than a punishment

  22. #22
    Quote Originally Posted by ImAnOgre View Post
    So, I gotta ask, are we allowed to advertise on this site now? Say I have my own personal business, I can advertise here for free? Just curious.

    Not that I'm knocking the OP, i fully plan on playing this when I get home... but the question does arise.
    It's been a right enjoyed by established members of the community for years now, going back to that other place. I don't see a reason to change it, and it's not really against the rules as they're currently written, so unless other members start moving to disallow it, yes it's allowed. Tell us all about your personal business, if you'd like.

  23. #23
    Complex, and I can't build roads.

  24. #24
    No, you can't: roads aren't implemented yet.
    Do you want me to reset your corporation, coinich? It's very simple to create a profitable supply chain: just use metal cars: iron ore -> steel -> metal cars -> toy shop.

    I'm going to change the quick-start guide to explain how to make and sell metal cars within a few minutes...

    Edit: Ok, here's what I added:

    In Toyworld:

    1) Build a surface mine, typically found in mountains. Set the production option to create iron. Click the "Prospect Iron Ore Deposits" button.
    2) Build a metalworks and set the production option to convert iron to steel.
    3) Build a toy factory and set the production option to convert steel to metal cars.
    4) Link your surface mine to your metalworks, and your metalworks to your toy factory.
    5) When you have metal cars in your toy factory, build a toy shop. Then, link your toy factory to your metalworks.
    Last edited by agamemnus; 01-30-2012 at 08:07 PM.

  25. #25
    Can you enable logging in via facebook or google?
    "One day, we shall die. All the other days, we shall live."

  26. #26
    If I click on one of the categories in the left sidebar it opens up a submenu (eg. buildings) but how do I return from that to the top level? Eg. so I can check out the special buildings


    AH NVM
    "One day, we shall die. All the other days, we shall live."

  27. #27
    I log out and when I log back in, all gone
    "One day, we shall die. All the other days, we shall live."

  28. #28
    Quote Originally Posted by Aimless View Post
    Can you enable logging in via facebook or google?
    It's not as easy as flipping as switch! It's somewhat complex. I'll be working on this in a week or so... gotta make the game more user-friendly, still and finish tweaking the insides...

    Quote Originally Posted by Aimless View Post
    I log out and when I log back in, all gone
    What is gone? Edit: never mind, I see what you mean. Give me 5 minutes. Edit 2: fixed. You should be OK now. I'm going to try to make future changes less buggy...

  29. #29
    I've completely reset your corporation.

    Please just try to make a metal car chain to start with. Only raw materials, factories, and the store work!!!

  30. #30
    If you don't mind resetting me, please and thanks. I'll try coming to grips with it tomorrow again, thanks.

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