Still in my first game, just discovered gun powder, going to go postal on everyone very soon.
So I been playin' awn Cheiften and ahm findin' it perty darn easy. What difficulty have y'all been playin' awn?
Still in my first game, just discovered gun powder, going to go postal on everyone very soon.
So I been playin' awn Cheiften and ahm findin' it perty darn easy. What difficulty have y'all been playin' awn?
The Rules
Copper- behave toward others to elicit treatment you would like (the manipulative rule)
Gold- treat others how you would like them to treat you (the self regard rule)
Platinum - treat others the way they would like to be treated (the PC rule)
Started on prince, the last game (which I may not finish - world domination victory is pretty much a lock already) was whatever the level after prince is.
Switching to the one-unit-a-hex system seems to have left the tactical AI underpowered. It's pretty easy to consistently outmaneuver him. The poor thing always seems to be either doing a full charge, or occasionally when it's already too late, a retreat. I almost feel a bit guilty using feints, tactical withdrawals, rotating lines, choke point traps, etc to slaughter his army. Two cannons and a cavalry vs. ~9 musketmen and 4 cannons: who do you think wins? That's right - the three unit army.
I think the problem there is the way they programmed the AI. On Prince level it has a wider range of options it will consider, including bad ones. On the higher levels it zeroes in to the best option available (according to the developers). With the 1UPT hex combat, there usually is 1 best option and several bad ones. And it usually only take 1 or 2 bad decisions to lose any numerical advantage the AI has. On the higher levels it gets a less wide range of options so the AI will chose the best one more often. Defending against AI on Prince has been a breeze for me as well, but there have been times when I had to end turn while the AI had an opening in my defence but just didn't take advantage of it.
edit: Just read that on higher level, AI produces more armies and gets even more confused, lower levels, less armies, better army movement. So, that needs fixing.
Been playing large maps, epic timescale. The game I'm now playing Catherine, who gets double strategic resources. It's insane, I have 24 iron (from just 2 6-iron yields) and loads of horsies. I just can't afford to take advantage of them yet because I'm expanding rapidly, so cash and happiness is low (many cities is manyso I have to build happy buildings which eat up maintenance and construction time).
Once I stop expanding I very well could blitz a couple of neighbours when I start focusing on armies. So I won't![]()
Last edited by Ziggy Stardust; 09-28-2010 at 11:05 AM.
I could have had class. I could have been a contender.
I could have been somebody. Instead of a bum
Which is what I am
I aim at the stars
But sometimes I hit London