Page 55 of 94 FirstFirst ... 545535455565765 ... LastLast
Results 1,621 to 1,650 of 2804

Thread: What game are you playing now?

  1. #1621
    It does make the adventure game genre a lot more appreciable. FPS and RTS games are becoming more and more crassly commercial in today's gaming age. Gems like Quest for Glory and Loom and so on seem to have greater value for their rarity. They hark back to a different time.

    What about things like LA Noir? I've not played that yet. Looks adventure-ish.

  2. #1622
    The commercialization leads to a more stream-lined, mass-appeal product. Have you tried playing a Roberta Williams game lately? The woman was fucking insane. The fact that her product sold speaks of the market at the time, and they're not good things being said over there.

    Hell, half of Space Quest is absolute garbage, and that was one of the more reasonable series.
    In the future, the Berlin wall will be a mile high, and made of steel. You too will be made to crawl, to lick children's blood from jackboots. There will be no creativity, only productivity. Instead of love there will be fear and distrust, instead of surrender there will be submission. Contact will be replaced with isolation, and joy with shame. Hope will cease to exist as a concept. The Earth will be covered with steel and concrete. There will be an electronic policeman in every head. Your children will be born in chains, live only to serve, and die in anguish and ignorance.
    The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil, no good, nothing but blind, pitiless indifference.

  3. #1623
    I remember most of the awesome factor for King's Quest and such was the graphics of it, which was so cool compared to merely being informed that "You have been killed by a Grue."

    But yeah, the whole, "grab the knife, carve a jack-o-lantern, which scares the seagull who drops a feather, combine the feather with a piano leg and create a duster, and tickle the cat's anus so he barfs up the golden key" logic was rather bizarre.

  4. #1624
    I for one loved the Monkey Island series, but lets not forget that much of the gameplay was about trying random combinations of items on other items or hotspots.
    I could have had class. I could have been a contender.
    I could have been somebody. Instead of a bum
    Which is what I am

    I aim at the stars
    But sometimes I hit London

  5. #1625
    Quote Originally Posted by Ziggy Stardust View Post
    I for one loved the Monkey Island series, but lets not forget that much of the gameplay was about trying random combinations of items on other items or hotspots.
    Most of the old LucasArts adventure games were ahead of their time. Full Throttle has held up remarkably well against the test of time.

  6. #1626
    Even Day of the Tentacle is okay-ish but you might want to get the solution on hand either way.
    In the future, the Berlin wall will be a mile high, and made of steel. You too will be made to crawl, to lick children's blood from jackboots. There will be no creativity, only productivity. Instead of love there will be fear and distrust, instead of surrender there will be submission. Contact will be replaced with isolation, and joy with shame. Hope will cease to exist as a concept. The Earth will be covered with steel and concrete. There will be an electronic policeman in every head. Your children will be born in chains, live only to serve, and die in anguish and ignorance.
    The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil, no good, nothing but blind, pitiless indifference.

  7. #1627
    Just Floatin... termite's Avatar
    Join Date
    Jan 2010
    Location
    The Land of Milk & Honey
    Posts
    1,213
    So I played Skyrim most of the night.... that is all. Sleep time.
    Such is Life...

  8. #1628
    I loved the Roberta Williams games, and LucasArts.

    LA Noire is good, I suppose its Adventurish. Action-Adventure I suppose.

  9. #1629
    De Oppresso Liber CitizenCain's Avatar
    Join Date
    Apr 2010
    Location
    Bottom of a bottle, on top of a woman
    Posts
    3,423
    Quote Originally Posted by Loki View Post
    I did wonder at which point adventure games that allowed you to accumulate loot started being called RPGs...
    Slightly after the time studios noticed that FPS shooters are insanely easy to mass-market, produce and harvest vast quantities of cash from. Investors and developers go where the money is, and it's not in quality gameplay and good writing (even Bioware's been cutting way back on that in favor of purty looking polygons and lots of shit to kill), it's in getting as many possible morons as you can to spend as much money as possible for 8 hours of repetitive killing action. [Yes, that's a dig at the CoD series.]

    <shrug>

    Like asking why every game's gotta have an online component these days. Companies noticed that that's where the money is. Get as many morons as possible to pay you *every month* for the opportunity to play against other morons in a repetitive fashion. It's just a force of nature. Nothing you can do about it, short of helping me become a billionaire so I can run a video gaming shop at a massive loss to create quality titles.
    "I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them."

    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."

    -- Thomas Jefferson: American Founding Father, clairvoyant and seditious traitor.

  10. #1630
    How did RPG-makers make money before? As far as I know, it's not that sales of RPGs went down, but rather sales of other games went up. Or is this just about profit margins?
    Hope is the denial of reality

  11. #1631
    Quote Originally Posted by Loki View Post
    How did RPG-makers make money before? As far as I know, it's not that sales of RPGs went down, but rather sales of other games went up. Or is this just about profit margins?
    Development costs went up.
    Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"

  12. #1632
    De Oppresso Liber CitizenCain's Avatar
    Join Date
    Apr 2010
    Location
    Bottom of a bottle, on top of a woman
    Posts
    3,423
    Right. You want to sell a game these days, it's got to have "good graphics," which means a 3D engine and multiple manyears of development time just in drawing your game world, both of which are very expensive. Can't just corral a few geeks and a few creative-types together and have them make a game with an image editor, a text editor and a compiler anymore.
    "I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them."

    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."

    -- Thomas Jefferson: American Founding Father, clairvoyant and seditious traitor.

  13. #1633
    Are games, with their lust for digital total immersion, an evolutionary step on the pathway towards Transhumanism?

    Is Alber still here? (In human form, anyway)

  14. #1634
    No, and no.
    In the future, the Berlin wall will be a mile high, and made of steel. You too will be made to crawl, to lick children's blood from jackboots. There will be no creativity, only productivity. Instead of love there will be fear and distrust, instead of surrender there will be submission. Contact will be replaced with isolation, and joy with shame. Hope will cease to exist as a concept. The Earth will be covered with steel and concrete. There will be an electronic policeman in every head. Your children will be born in chains, live only to serve, and die in anguish and ignorance.
    The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil, no good, nothing but blind, pitiless indifference.

  15. #1635
    Quote Originally Posted by LittleFuzzy View Post
    Development costs went up.
    For example, Oblivion had 1 person design the dungeons in that game. Skyrim had 8.
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  16. #1636
    Just Floatin... termite's Avatar
    Join Date
    Jan 2010
    Location
    The Land of Milk & Honey
    Posts
    1,213
    Quote Originally Posted by Ominous Gamer View Post
    For example, Oblivion had 1 person design the dungeons in that game. Skyrim had 8.
    And yet they are strikingly similar...
    Such is Life...

  17. #1637
    And Diablo's dungeons are designed by the RNG. Speaking of which, is Diablo 3 out yet?
    In the future, the Berlin wall will be a mile high, and made of steel. You too will be made to crawl, to lick children's blood from jackboots. There will be no creativity, only productivity. Instead of love there will be fear and distrust, instead of surrender there will be submission. Contact will be replaced with isolation, and joy with shame. Hope will cease to exist as a concept. The Earth will be covered with steel and concrete. There will be an electronic policeman in every head. Your children will be born in chains, live only to serve, and die in anguish and ignorance.
    The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil, no good, nothing but blind, pitiless indifference.

  18. #1638
    Just Floatin... termite's Avatar
    Join Date
    Jan 2010
    Location
    The Land of Milk & Honey
    Posts
    1,213
    Quote Originally Posted by Nessus View Post
    And Diablo's dungeons are designed by the RNG. Speaking of which, is Diablo 3 out yet?
    I reinstalled and played LOD a couple of weeks ago but I must be getting old or something coz my fingers couldn't handle all that clicking...
    Such is Life...

  19. #1639
    I never got around to finding Internet buddies for it, and single-player doesn't generate enough loot to effectively collect any impressive sets, let alone specialized builds that were the main focus of the multi-player community. Or are, they're still at it.

    I did like Torchlight but I wanted more character classes
    In the future, the Berlin wall will be a mile high, and made of steel. You too will be made to crawl, to lick children's blood from jackboots. There will be no creativity, only productivity. Instead of love there will be fear and distrust, instead of surrender there will be submission. Contact will be replaced with isolation, and joy with shame. Hope will cease to exist as a concept. The Earth will be covered with steel and concrete. There will be an electronic policeman in every head. Your children will be born in chains, live only to serve, and die in anguish and ignorance.
    The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil, no good, nothing but blind, pitiless indifference.

  20. #1640
    There's still some online trading going on; I picked up a few items a few months ago.

  21. #1641
    Each ladder reboot is a fairly popular event, given how old the game actually is. It's not WoW, but come on
    In the future, the Berlin wall will be a mile high, and made of steel. You too will be made to crawl, to lick children's blood from jackboots. There will be no creativity, only productivity. Instead of love there will be fear and distrust, instead of surrender there will be submission. Contact will be replaced with isolation, and joy with shame. Hope will cease to exist as a concept. The Earth will be covered with steel and concrete. There will be an electronic policeman in every head. Your children will be born in chains, live only to serve, and die in anguish and ignorance.
    The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil, no good, nothing but blind, pitiless indifference.

  22. #1642
    Quote Originally Posted by Nessus View Post
    I did like Torchlight but I wanted more character classes
    That's been my ultimate complaint with it too. It's all well and good with the modding community for the game, but I want more ways in which to kill things! And it depresses me that Torchlight II will only have four classes, even if they are different that the three we had in the original.

  23. #1643
    Quote Originally Posted by CitizenCain View Post
    Right. You want to sell a game these days, it's got to have "good graphics," which means a 3D engine and multiple manyears of development time just in drawing your game world, both of which are very expensive. Can't just corral a few geeks and a few creative-types together and have them make a game with an image editor, a text editor and a compiler anymore.
    Sure you can, plenty of development operations like that for things like the smartphone. You just can't do it for the PC, demand has shifted toward more involved products that take advantage of the platform's greater resources. And it's not just art assets, though they are a biggie.
    Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"

  24. #1644
    De Oppresso Liber CitizenCain's Avatar
    Join Date
    Apr 2010
    Location
    Bottom of a bottle, on top of a woman
    Posts
    3,423
    Right, right. Though I somehow doubt we'll be seeing a good ol' RPG or TBS (etc) being released as an iPhone app either.
    "I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them."

    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."

    -- Thomas Jefferson: American Founding Father, clairvoyant and seditious traitor.

  25. #1645
    De Oppresso Liber CitizenCain's Avatar
    Join Date
    Apr 2010
    Location
    Bottom of a bottle, on top of a woman
    Posts
    3,423
    So, on the subject of Skyrim, is "this" as deep as it gets? Superficial interactions, shallow... "quests" (tasks, really), and nothing to do in this huge game world but go kill stuff in different locations? I'm level 20, still in Whiterun and it's already starting to feel like a lot of the same ol', same ol', with no real hook to keep me jonesing for one more turn or battle or adventure, like the good games always do.
    "I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them."

    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."

    -- Thomas Jefferson: American Founding Father, clairvoyant and seditious traitor.

  26. #1646
    Been watching Amazon's Black Friday sales, and today is finally worth mentioning. A good 50%+ off on some quality titles. Magicka for $2.50, Amnesia for $5, and Witcher 2 for $16

    http://www.amazon.com/gp/feature.htm...ildsplaycha-20 (Child's Play Referral).
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  27. #1647
    Quote Originally Posted by CitizenCain View Post
    So, on the subject of Skyrim, is "this" as deep as it gets? Superficial interactions, shallow... "quests" (tasks, really), and nothing to do in this huge game world but go kill stuff in different locations? I'm level 20, still in Whiterun and it's already starting to feel like a lot of the same ol', same ol', with no real hook to keep me jonesing for one more turn or battle or adventure, like the good games always do.
    Mmmm yeh by and large I'd agree. It's fairly dry and non-too involving.

    However, though I'm still only level 14, a recent chain of events came about with which I was fairly impressed, and which I thought was nicely done.

    BIG-ASS SPOILER WARNING

    Spoiler:
    Got the quest in Winterhold, by that kid trying to summon the Dark Brotherhood, to kill the evil old lady called Grelod the Kind who runs an orphanage in Riften, from whose evil clutches he'd managed to escape.

    This I did, being the kind and helpful soul that I yam.

    Soon after, while out doing other stuff, I was stopped by a courier in Whiterun who passed me a mysterious note.

    This note consisted of nothing more than a large black hand, like a palm-print, and beneath it the ominous words; We know .... Oooh. Scary. Who are we? And what do we know?

    Now since I'm a goody-two-shoes who gives from his dungeon-sacked treasure hoards to charity, helps old ladies cross the cobblestones, and is an all round nice guy, I figured that the only slightly dubious action I may have carried our that may have been less white than whiter-than-white () was rubbing out the evil old orphanage lady. Even though she deserved it. Sort of. Maybe. For not being nice to the kids in her care. Possibly. Anyway.

    Nothing much more happened on this front, so I began to forget about the mysterious note curled up in the back pocket of my cuffed steel armoured pants, and carried on my merry way, ransacking dungeons and helping old ladies cross the cobblestones. One evening after a particularly hard day's ransack, I was feeling rather tired and saddlesore, so trudged back to the nice new apartment I'd recently leased in Whiterun (the armoury next door starts up early in the morn, but the views over the plains of Whiteshore are to die for), hung up my battered and bloodied armour over the back of the chaise-longue, and fell swiftly into a long and dreamless sleep.

    Only to wake up, slowly and blissfully, to find I wasn't in my pleasant bunk, but in some shack in the middle of nowhere. The slight and seductive figure of a black-clad lady appeared before my bleary eyes, sat atop a small set of shelves at the end of the bed, one dangling leg swinging playfully back and forth, picking at her long fingernails with a fearsomely sharp looking dagger.

    She spoke with an alluring purr to reveal that she was of the secretive assassination group known as the Dark Brotherhood - Ah haaaaa says I to myself - and went on to accuse yours truly of 'stealing' the contract to rub out Grelod the Kind, the evil old orphanage lady! The temerity! The audacity! Stealing? Moi? She may as well have accused me of using a salad fork that had three prongs!

    My mouth opening and closing like a particularly dim goldfish with the shock of the accusation, she continued her demure and feline monologue to get to the rub - I was in debt to them. I owed them. For stealing their work. The bastards!

    But there was a way out! Joy! I could join them! Since I seemed so fond of assassination; and of old ladies to boot!

    All I had to do, to prove my commitment, and, no-less, that I had the stomach for the work, was to arbitrarily select one of the three bound and hooded innocent captives over there in the room to the left (turns to look), and kill them. With my own clean and innocent hands.

    NO! I will NOT! You can SHOVE your silly secretive assassination squad with your silly secretive handshakes! I will NOT have blood of innocents on MY hands! NOT TODAY! NOT EVER!

    With a blind fury, my dungeon-ransacking instincts kicked in, and with neutrino speed my arms cross over right to left to reach for my Steel Shield of Extra-Blocking-Ness (TM) and my trusty Dwarven Sword of Burn-Lots-of-Things-With-Fire, and before she had a chance to say "Urgh" I slay her. I cut her right open. Ha! Ha I say!

    Releasing the three poor, poor souls who were dragged into this sorry mess through no fault of their own, I felt good. I felt whole.

    With barely a second glance I kick open the door to the shack and walk out into the warm light of dawn's welcome.

    And there, fading into view above my head, is that mysterious White Writing of Quest Following that seems to appear from time to time, advising me and guiding me as it does (though by what magical design it appears and disappears like that I'm sure I'll never know!), this time informing me that I should speak to a guard about what had taken place, and perhaps pursue the downfall of the Dark Brotherhood in its entirety! Oh yes!
    Last edited by Timbuk2; 11-21-2011 at 08:30 AM.

  28. #1648
    If I get a little bored with the dungeon crawling grind I always see this as a sign I need to move on with the real quest to get some storyline in. About time I visit some more cities.

    I also went back to a Helgen just to see what has become of it. Very Art Wrecko.

    Dragons have become a breeze. If I am going to replay, I might do it as the talky bard/thief I was planning to play as in Obliviion.

    edit: I saw LA Noir is out on pc. Anyone played that one?
    I could have had class. I could have been a contender.
    I could have been somebody. Instead of a bum
    Which is what I am

    I aim at the stars
    But sometimes I hit London

  29. #1649
    Quote Originally Posted by Ziggy Stardust View Post
    edit: I saw LA Noir is out on pc. Anyone played that one?
    Yeah.
    Technically impressive, gameplay-wise...not so much.
    Interesting at first, but gets old, disappointing that how well you do or don't investigate/interrogate doesn't really affect how the case ends, beautiful open world, with absolutely nothing to do in it...(actually, there are random crimes, but they are nothing special)..action elements are average.

    Don't know..it's different, and what they are trying to do is neat.
    Ultimately, after it was over, I was "Meh, next."
    Not a bad game by any means, but nowhere near as cool as I'd hoped it would be.

  30. #1650
    I enjoyed it but haven't finished it (very close to the end though when went on holiday, came back started playing other games).

    Can't imagine it has any replayability at all.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •