Dread, in case you're still link averse and/or still prefer to criticize without actually knowing what you're talking about, here's the wikipedia bio for your "hack" writer "known for little more than being paid to spread FUD about the Internet":
More detailed version...Jaron Zepel Lanier (/ˈdʒɛərɨn lɨˈnɪər/, born 3 May 1960) is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell VR goggles and gloves. In the late 1990s, Lanier worked on applications for Internet2, and in the 2000s, he was a visiting scholar at Silicon Graphics and various universities. More recently, he has acted as an advisor to Linden Lab on their virtual world product Second Life, and as "scholar-at-large" at Microsoft Research where he has worked on the Kinect device for Xbox 360.
Lanier is also known as a composer of classical music and a collector of rare instruments; his acoustic album, Instruments of Change (1994) features Asian wind and string instruments such as the khene mouth organ, the suling flute, and the sitar-likeesraj. Lanier was the director of an experimental short film, and teamed with Mario Grigorov to compose the soundtrack to the documentary film, The Third Wave (2007). As an author, Lanier has written a column for Discover magazine; his book, You Are Not a Gadget (2010), is a critique of Web 2.0. In 2010, Lanier was nominated in the TIME 100 list of most influential people.
Born Jaron Zepel Lanier[2] in New York City, Lanier was raised in Mesilla, New Mexico.[3][4] Lanier's mother and father were Jewish immigrants from Europe; his mother was a survivor from a Vienna concentration camp and his father's family had emigrated from Ukraine to escape the pogroms.[5] When he was nine years old, his mother was killed in a car accident. He lived in tents for an extended period with his father before embarking on a seven-year project to build a geodesic dome home that he helped design.[6] At the age of 13, Lanier convinced New Mexico State University to let him enroll. At NMSU, Lanier met Marvin Minsky and Clyde Tombaugh, and took graduate-level courses; he received a grant from the National Science Foundation to study mathematical notation, which led him to learn computer programming.[7] From 1979 to 1980, the NSF-funded project at NMSU focused on "digital graphical simulations for learning". Lanier also attended art school in Manhattan during this time, but returned to New Mexico and worked as a midwife. The father of a baby he helped deliver gave him a car as a gift; Lanier drove the car to Los Angeles to visit a girl whose father happened to work in the physics department at the California Institute of Technology, where Lanier met and conversed with Richard Feynman and Murray Gell-Mann.[8]
In California, Lanier worked for Atari, where he met Thomas Zimmerman, inventor of the data glove. After Atari Inc. was split into two companies in 1984, Lanier became unemployed. The free time enabled him to concentrate on his own projects, including VPL, a “post-symbolic” visual programming language. Along with Zimmerman, Lanier founded VPL Research, focusing on commercializing virtual reality technologies; the company prospered for a while, but filed for bankruptcy in 1990.[4] In 1999, Sun Microsystems bought VPL's virtual reality and graphics-related patents.
From 1997 to 2001, Lanier was the Chief Scientist of Advanced Network and Services, which contained the Engineering Office of Internet2, and served as the Lead Scientist of the National Tele-immersion Initiative, a coalition of research universities studying advanced applications for Internet2. The Initiative demonstrated the first prototypes of tele-immersion in 2000 after a three-year development period. From 2001 to 2004, he was Visiting Scientist at Silicon Graphics Inc., where he developed solutions to core problems in telepresence and tele-immersion. He was also visiting scholar with the Department of Computer Science at Columbia University (1997–2001), a visiting artist with New York University's Interactive Telecommunications Program, and a founding member of the International Institute for Evolution and the Brain.[9]