Along those lines, though, Wargaming is going against it's traditional business model to keep
MoO accessible. "This will not be a free-to-play game and there will be no microtransactions," he said. "We want to preserve the legend and spirit as much as possible."
That doesn't mean there won't be changes, though. Kislyi said that a lot has been learned about 4X gameplay over the years. "We want to take the best pieces of the original game and make it look and play better. We are also addressing issues with all 4X games, as well as combining elements from
Master of Orion 1, 2 and 3. It's about common sense and creating things that the predecessors might not have been able to do because of technology."
In the demo we saw of the game, the graphics are indeed beautiful. There are hints of
Civilization: Beyond Earth and
Galactic Civilizations III in there, but as Kislyi said, positive innovations are good for the game. Among some of the other improvements and changes:
- Changes to a planet can be seen on a closeup of the world when you enter orbit;
- Two new victory condition have been added: Technology and Excellence;
- Each of the 10 race leaders will have more than 100 lines of professionally voice acted dialogue;
- Colonizations will have their own cutscenes based on the type of the ship and the world settled;
- Each race will have it's own introductory video and ship types.