Page 6 of 6 FirstFirst ... 456
Results 151 to 168 of 168

Thread: Stellaris (Paradox Grand Strategy in Space)

  1. #151
    Stingy DM Veldan Rath's Avatar
    Join Date
    Jan 2010
    Location
    Maine! And yes, we have plumbing!
    Posts
    3,024
    OMG...just started playing this.

    I’m gonna read all these pages now.
    Brevior saltare cum deformibus viris est vita

  2. #152
    Stingy DM Veldan Rath's Avatar
    Join Date
    Jan 2010
    Location
    Maine! And yes, we have plumbing!
    Posts
    3,024
    I do find the game intoxicating. Right up my alley of resource management, slow pacing, and exploration.

    Has anyone been able to form a federation yet? Twice I’ve taken the Diplomacy tradition, to get to Federation, but no races are willing.
    Brevior saltare cum deformibus viris est vita

  3. #153
    I dislike the federation mechanics so I avoid them, but generally it's down to the personality of the AI empires, plus I think you need to have a compatible war policy in some instances. The 'reasons' mouseover should tell you more.
    One more summer and yet another, the more things change the more they stay the same
    Apathetic inaction is gaining traction, when the lost don't play they lose the game
    Don't fade out we'll go off script, the last scenes behind our silent lips, we're signed on for a sequel but nobody's seen the first act
    Nobody's seen the first act of a hundred stories just like yours through the history of an endless war
    They've come back, signed on for a sequel but nobody's seen the first act before

  4. #154
    Generally you can only get friendly, bordering (or very close) empires into your empire. You should have other treaties with them first to build trust. If the mouse-over shows them as close to accepting, you can push them over with gifts: make an overly generous trade deal with them like dumping a bunch of excess minerals/energy and asking for nothing in return. That'll give a short-term relations boost which can be enough to turn things around.

  5. #155
    Quote Originally Posted by Wraith View Post
    Generally you can only get friendly, bordering (or very close) empires into your empire. You should have other treaties with them first to build trust. If the mouse-over shows them as close to accepting, you can push them over with gifts: make an overly generous trade deal with them like dumping a bunch of excess minerals/energy and asking for nothing in return. That'll give a short-term relations boost which can be enough to turn things around.
    Honestly my complaint with Federations (if my outdated gameplay knowledge is still relevant) was how stupid the AIs were in a war, especially in Crises. I never found it worth the effort.
    "When I meet God, I am going to ask him two questions: Why relativity? And why turbulence? I really believe he will have an answer for the first." - Werner Heisenberg (maybe)

  6. #156
    I generally avoid them, but at some point they improved them a bit so that the human isn't put at the mercy of dumb ally AI. The military AI has in general improved too, I think. I play with that Glavius AI mod though, and only sporadically play at all anymore, so not sure how much of the improvement is from the mod and how much is from Paradox.

  7. #157
    The vanilla AI is acceptable in war as of recent versions, but it's still very weak on the economy. Glavius makes improvements in that department, and the Starnet AI is an absolute monster.
    One more summer and yet another, the more things change the more they stay the same
    Apathetic inaction is gaining traction, when the lost don't play they lose the game
    Don't fade out we'll go off script, the last scenes behind our silent lips, we're signed on for a sequel but nobody's seen the first act
    Nobody's seen the first act of a hundred stories just like yours through the history of an endless war
    They've come back, signed on for a sequel but nobody's seen the first act before

  8. #158
    Hmm if I ever go back I can check it out. Did they ever make planetary management less tedious? I remember it was a huge timesuck when empires got large enough.
    "When I meet God, I am going to ask him two questions: Why relativity? And why turbulence? I really believe he will have an answer for the first." - Werner Heisenberg (maybe)

  9. #159
    When did you last play? The planetary economy has been completely reworked as of 2.2.
    One more summer and yet another, the more things change the more they stay the same
    Apathetic inaction is gaining traction, when the lost don't play they lose the game
    Don't fade out we'll go off script, the last scenes behind our silent lips, we're signed on for a sequel but nobody's seen the first act
    Nobody's seen the first act of a hundred stories just like yours through the history of an endless war
    They've come back, signed on for a sequel but nobody's seen the first act before

  10. #160
    Quote Originally Posted by Steely Glint View Post
    When did you last play? The planetary economy has been completely reworked as of 2.2.
    I'm not sure. I remember there was some newish automation possible which was absurdly bad, leaving my population always unhappy if I didn't aggressively intervene. Once I had a few dozen planets I was spending all of my time making routine building choices.
    "When I meet God, I am going to ask him two questions: Why relativity? And why turbulence? I really believe he will have an answer for the first." - Werner Heisenberg (maybe)

  11. #161
    The new system ditches tiles and introduces a whole new jobs system for pops. It's still quite intensive on micromanagement in larger empires (and vanilla AI is bad at it) but the decisions you make are more complex.
    One more summer and yet another, the more things change the more they stay the same
    Apathetic inaction is gaining traction, when the lost don't play they lose the game
    Don't fade out we'll go off script, the last scenes behind our silent lips, we're signed on for a sequel but nobody's seen the first act
    Nobody's seen the first act of a hundred stories just like yours through the history of an endless war
    They've come back, signed on for a sequel but nobody's seen the first act before

  12. #162
    Stingy DM Veldan Rath's Avatar
    Join Date
    Jan 2010
    Location
    Maine! And yes, we have plumbing!
    Posts
    3,024
    I’m playing the console version.

    The ability to create self managing sectors takes care of the micromanagement.
    Brevior saltare cum deformibus viris est vita

  13. #163
    Stingy DM Veldan Rath's Avatar
    Join Date
    Jan 2010
    Location
    Maine! And yes, we have plumbing!
    Posts
    3,024
    The game is delightfully frustrating.

    Trying to get the right combo of government, civic points, and racial traits that fit my play style is part of the fun.

    My last attempt was going well. My empire was the largest, and while the religious zealot empire was failing badly on its second attempt to attack me, the Fallen Empire that had been on my border since the beginning decided to come out swinging...

    I was prepping for such a confrontation. I had set up 3 defense fortress at the 2 choke points of hyper lanes between our space. 3.2k for each fortress. I figured between that and the space station there as well worth 2k of defense, they would be enough of a speed bump to bring my 30k fletcher to bear, and have reinforcements constantly generating nearby.

    They rolled in with a 233k fleet.

    Well that game is over.
    Brevior saltare cum deformibus viris est vita

  14. #164
    IIRC static defenses were pretty useless against anything other than pirates unless you had a really solid chokepoint backed up by a shitload of ships. The defense/offense buffs you could get from bases would really help out a fleet, though.

    You can generally optimize your fleet to work well against a given superior competitor, though (it's essentially an RPS system), to blunt the effect of massive power. It helps if you know what to expect in opposition ship design.
    "When I meet God, I am going to ask him two questions: Why relativity? And why turbulence? I really believe he will have an answer for the first." - Werner Heisenberg (maybe)

  15. #165
    Losing a war to a fallen empire isn't game-ending. They'll enforce whatever their demands were, and then back off.

  16. #166
    Well if that's the strength they're rolling in with it sounds like you're potentially better just accepting their demands rather than trying to fight?
    Quote Originally Posted by Ominous Gamer View Post
    Being upset is understandable, but be upset at yourself for poor planning, not at the world by acting like a spoiled bitch during an interview.

  17. #167
    Apparently the console version is still on 1.7, so quite different from newest Stellaris.

    For example, I don't know exactly when this was introduced but Fallen Empire ships have dark matter shields, reactors and engines which don't come up in research, you can only get them from salvaging fallen empire ships. If you find yourself in trouble with a fallen empire, it's worth attempting at least one battle with them to see if you can at least destroy one of their ships and get your hands on those technologies.

    But I can't remember if that had that in 1.7.
    One more summer and yet another, the more things change the more they stay the same
    Apathetic inaction is gaining traction, when the lost don't play they lose the game
    Don't fade out we'll go off script, the last scenes behind our silent lips, we're signed on for a sequel but nobody's seen the first act
    Nobody's seen the first act of a hundred stories just like yours through the history of an endless war
    They've come back, signed on for a sequel but nobody's seen the first act before

  18. #168
    Stingy DM Veldan Rath's Avatar
    Join Date
    Jan 2010
    Location
    Maine! And yes, we have plumbing!
    Posts
    3,024
    I have the game saved and may return to it. I hate giving up...just their demands were easily 1/3 of my empire and my zealot neighbor on the other border was already a pain.
    Brevior saltare cum deformibus viris est vita

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •