I'm at M34:33:86:11. On a moon!
Keep on keepin' the beat alive!
That's no moon. It's a space station!
Well, it is a metallic moon. I hope I can build a death star like thing at some point!
Keep on keepin' the beat alive!
M34:34:82:11 LittleFuzzy, on the tundra moon Zarathustra. But I just started and still need to build a spaceport.
Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"
I've also got an open trade route, who's interested?
Keep on keepin' the beat alive!
The game screwed up my queue over night.Instead of building a population center first as it was meant to, it changed the order of the queue, which meant nothing got built.
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Hope is the denial of reality
Literati
Wraith Is Awesome
Dread Legion
Pink Pony Battalion
Black Legion
World Eaters
Word Bearers
I think I might just be naming heretic marine chapters now.
Loki and the Lemmings.![]()
Hope is the denial of reality
I actually kinda like Literati. Playing off TWF we could go with The Galaxy or the Empire Forgotten. Confederation?
Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"
I like The Empire Forgotten.
Hope is the denial of reality
I just found out that as your tech goes up, you have the opportunity to add more space to your planet. There's also more energy plants that unlock at higher energy tech levels.
Confederation of Likeminded Sociopaths
Disciples of Eris
Pluto Is A Planet
Ok, I have a spaceport now but I'm leery of sending a trade route request because someone said it costs 20 credits and I don't want to run out of money trying to complete the tutorial. Is that something I need to be concerned about?
Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"
It looks like the cost scales with distance, but profit does too. My trade with Echo only cost 8 credits. Both routes I'm running now are definitely worth it though - it's pretty high profit, and it keeps going up as Echo and Loki develop their economies.
edit: Also, build 1 fighter when you get a trade route to prevent plundering. As just happened to Loki. You can't be attacked for a while, but trade route plundering doesn't count as an attack if there's nothing defending it.
Great, that's going to cost me several hundred credits.
I can't establish any trade routes for 24 hours. 2 trade routes at 7 an hour works out to 336. That's an equivalent of a whole day of income.
I'm wiping that guy off the map as soon as I catch up to him.
Hope is the denial of reality
Never forget, never forgive.
Keep on keepin' the beat alive!
It won't let me move my only fighter ship because "I don't have enough hangar capacity". How do I change that?
Edit: nevermind.
Hope is the denial of reality
Me!
edit: You don't actually have a second trade route available. You tricked me.
I think you only get a new route with every five space ports?
Keep on keepin' the beat alive!