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Thread: Video Games are Ruining a Generation, again

  1. #1

    Default Video Games are Ruining a Generation, again

    'The Demise of Guys': How video games and porn are ruining a generation

    (CNN) -- Is the overuse of video games and pervasiveness of online porn causing the demise of guys?

    Increasingly, researchers say yes, as young men become hooked on arousal, sacrificing their schoolwork and relationships in the pursuit of getting a tech-based buzz.

    Every compulsive gambler, alcoholic or drug addict will tell you that they want increasingly more of a game or drink or drug in order to get the same quality of buzz.

    Video game and porn addictions are different. They are "arousal addictions," where the attraction is in the novelty, the variety or the surprise factor of the content. Sameness is soon habituated; newness heightens excitement. In traditional drug arousal, conversely, addicts want more of the same cocaine or heroin or favorite food.

    The consequences could be dramatic: The excessive use of video games and online porn in pursuit of the next thing is creating a generation of risk-averse guys who are unable (and unwilling) to navigate the complexities and risks inherent to real-life relationships, school and employment.

    Stories about this degeneration are rampant: In 2005, Seungseob Lee, a South Korean man, went into cardiac arrest after playing "StarCraft" for nearly 50 continuous hours. In 2009, MTV's "True Life" highlighted the story of a man named Adam whose wife kicked him out of their home -- they have four kids together -- because he couldn't stop watching porn.

    Norwegian mass murder suspect Anders Behring Breivik reported during his trial that he prepared his mind and body for his marksman-focused shooting of 77 people by playing "World of Warcraft" for a year and then "Call of Duty" for 16 hours a day.

    Research into this area goes back a half-century.

    In 1954, researchers Peter Milner and James Olds discovered the pleasure center of the brain. In their experiments, an electrical current was sent to the limbic system of a rat's brain whenever it moved to a certain area of its cage. The limbic sytem is a portion of the brain that controls things like emotion, behavior and memory. The researchers hypothesized that if the stimulation to the limbic system were unpleasant, the rats would stay away from that part of the cage.

    Surprisingly, the rats returned to that portion of the cage again and again, despite the sensation.

    In later experiments, when they were allowed to push a stimulation lever on their own accord, they self-stimulated hundreds of times per hour. Even when given the option to eat when hungry or to stimulate the pleasure center, the rats chose the stimulation until they were physically exhausted and on the brink of death.

    This new kind of human addictive arousal traps users into an expanded present hedonistic time zone. Past and future are distant and remote as the present moment expands to dominate everything. That present scene is totally dynamic, with images changing constantly.

    A recent study from the Centers for Disease Control and Prevention found that "regular porn users are more likely to report depression and poor physical health than nonusers are. ... The reason is that porn may start a cycle of isolation. ... Porn may become a substitute for healthy face-to-face interactions, social or sexual."

    Similarly, video games also go wrong when the person playing them is desensitized to reality and real-life interactions with others.

    Violence in video games is often synonymous with success. Children with more of a propensity for aggression are more attracted to violent video media, but violent media, in turn, can also make them more aggressive. This could be related to the fact that most video games reward players for violent acts, often permitting them to move to the next level in a game.

    Yet research reported in the Annual Review of Public Health suggests a link between violent video games and real-life aggression: Given the opportunity, both adults and children were more aggressive after playing violent games. And people who identify themselves with violent perpetrators in video games are able to take aggressive action while playing that role, reinforcing aggressive behavior.

    Young men -- who play video games and use porn the most -- are being digitally rewired in a totally new way that demands constant stimulation. And those delicate, developing brains are being catered to by video games and porn-on-demand, with a click of the mouse, in endless variety.

    Such new brains are also totally out of sync in traditional school classes, which are analog, static and interactively passive. Academics are based on applying past lessons to future problems, on planning, on delaying gratifications, on work coming before play and on long-term goal-setting.

    Guys are also totally out of sync in romantic relationships, which tend to build gradually and subtly, and require interaction, sharing, developing trust and suppression of lust at least until "the time is right."

    Less extreme cases of arousal addiction may go unnoticed or be diagnosed as an attention or mood disorder. But we are in a national, and perhaps global, Guy Disaster Mode that needs to be noticed and solutions advanced to fix a totally novel phenomenon, which will only increase in intensity and breadth without the concerted efforts of educators, gamemakers, parents, guys and gals.

    It's time to press play and get started reversing these trends.
    Source

    More video games are destroying society stuff. I thought it interesting anyways, because they seem to be trying to take both angles of video games causing people to become more violent, and more risk-averse. It doesn't track to me, since they're two conflicting things. The violent angle is of course pretty unlikely, as while studies exist that will say whatever you want them to say, the reality is that violent crimes have been in free-fall since games became a part of popular culture. While I won't mistake correlation with causation, it is exactly the opposite of what you'd expect if video games were really causing significant increases in aggression and violent behavior. The opposite accusation is a little harder to disprove, and I'm not entirely sure it's false.

    There's also porn discussed, which we all know is an entirely new phenomenon that has never been around before.

  2. #2
    Still waiting for the crime wave caused by "video nasties".
    The light that once I thought compassion still casting shadows in your action
    The words you shared were cold transactions that bring me to curse what you've done
    When you're up there absorbed in greatness with such success you've grown complacent
    I hope you scorch your many faces when you fly too close to the sun

  3. #3
    When this popped up on reddit the other day, there was a pretty little picture that compared this article with the stance people had against the rise of TV, radio, and reading for pleasure.
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  4. #4
    Blah blah blah blah.

    Though I do agree the newest generation (and the one I'm a part of) is kinda trash when it comes to having a work ethic but I don't think video games or porn are to blame.

  5. #5
    I think that games etc can be addictive and can provide a major distraction.

    This I'd argue if anything reduces risk of crime, while simultaneously reducing work etc too.
    Quote Originally Posted by Ominous Gamer View Post
    ℬeing upset is understandable, but be upset at yourself for poor planning, not at the world by acting like a spoiled bitch during an interview.

  6. #6
    While porn may have been with us throughout history it has never before been as plentiful or as accessible as it is today. I shan't speculate about the consequences of this development. I'd blame generous unemployment benefits if people weren't so keen on viewing porn at work
    "One day, we shall die. All the other days, we shall live."

  7. #7
    Why did they focus on video games, instead of anything virtual or on-line?

    I have noticed a subtle loss of "social skills" in younger generations. Eye contact and how to meet/greet people.

    Guys are also totally out of sync in romantic relationships, which tend to build gradually and subtly, and require interaction, sharing, developing trust and suppression of lust at least until "the time is right."

  8. #8
    Quote Originally Posted by GGT View Post
    Why did they focus on video games, instead of anything virtual or on-line?
    For the same reasons why anyone focuses on anything rather than on everything.
    "One day, we shall die. All the other days, we shall live."

  9. #9
    I think it may have less to do with games...than time spent 'interacting' with screens in general.

  10. #10
    I honestly find the porn thing more interesting. I mean, we all learn about sex primarily from experience. But if everyone is seeing substantial amounts of hardcore porn before they ever have sex, it's not hard to imagine some impact in people's expectations and what they think should be done.

    On the flip side, when it comes to sex, I think most people do what feels right and not what they think is what they are "supposed" to do. I can't say I've ever been with someone and thought they were doing something they clearly saw in a porn movie.

  11. #11
    you need more experience then
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  12. #12
    Quote Originally Posted by GGT View Post
    Why did they focus on video games, instead of anything virtual or on-line?

    I have noticed a subtle loss of "social skills" in younger generations. Eye contact and how to meet/greet people.
    Is there an actual loss or have social those social cues you remember simply changed to different ones over time? *and possibly over different geographic areas*
    Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"

  13. #13
    It's possible, but I've noticed it when traveling out of state, too. Not just the normal awkwardness of teens in social situations, but watching them in small groups and they're looking at their smartphones or iPads instead of each other, thumbs flying. Or their ears are busy with private music...that kind of thing.

  14. #14
    Yes when I was a teen in the pre-iPod era we never had Walkman players to listen to our own private music.
    Quote Originally Posted by Ominous Gamer View Post
    ℬeing upset is understandable, but be upset at yourself for poor planning, not at the world by acting like a spoiled bitch during an interview.

  15. #15
    I'm sure you did, even though they weren't as ubiquitous as mp3-capable devices are today. Music was such a frickin' hassle until downloadable music came along
    "One day, we shall die. All the other days, we shall live."

  16. #16
    Quote Originally Posted by GGT View Post
    It's possible, but I've noticed it when traveling out of state, too. Not just the normal awkwardness of teens in social situations, but watching them in small groups and they're looking at their smartphones or iPads instead of each other, thumbs flying. Or their ears are busy with private music...that kind of thing.
    This isn't just "it's different, so it's bad"?

  17. #17
    Senior Member Flixy's Avatar
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    Quote Originally Posted by Aimless View Post
    I'm sure you did, even though they weren't as ubiquitous as mp3-capable devices are today. Music was such a frickin' hassle until downloadable music came along
    But you had the excitement of waiting by the radio for a certain song to record it!
    Keep on keepin' the beat alive!

  18. #18
    Well, since I'm a woman, this clearly doesn't affect me, so I'll be playing Skyrim again. Just like I have the last several nights, and during kid's naptime. What day is it again?

  19. #19
    Quote Originally Posted by Wraith View Post
    This isn't just "it's different, so it's bad"?
    No, I don't think so. Ask elementary teachers, or parents. I don't think it's just a "coincidence" that more kids were being diagnosed with ADHD, right around the time that hand-held game devices became popular. Granted, it's just my opinion based on anecdotal information...because these behavioral changes weren't really being "studied" at the time. But at least a decade ago, the young kids who couldn't sit still in class, or were exhibiting odd "tics", or making beeping sounds when completing tasks....would lose those behaviors when hand-held game devices were restricted or removed.

    Technology is still "new", and changes so rapidly, that long-term longitudinal tests haven't been completed to show correlation or causation. But we do know that more kids are 'presenting' with attention-deficits, and learning deficits. It's probably not something in the water....

  20. #20
    Quote Originally Posted by Aimless View Post
    I'm sure you did, even though they weren't as ubiquitous as mp3-capable devices are today. Music was such a frickin' hassle until downloadable music came along
    Quote Originally Posted by Flixy View Post
    But you had the excitement of waiting by the radio for a certain song to record it!
    Hey now, there's something to be said for "The Old Days", when penchants (or curiosity) required patience, tenacity, and effort. Whether it was finding music or porn, the effort mattered, and was part of the maturational process. I don't consider it a "good thing" that toddlers can be encouraged to embrace technology, by parents thinking it's cool to let them loose on an iPad, or giving them a Facebook account before kindergarten.

  21. #21
    Senior Member Flixy's Avatar
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    For starters, more kids are being diagnosed with ADHD because in the past they would not be diagnosed. By the way, facebook before kindergarten is not allowed (have to be at least 13 I think), for good reason, and there are plenty of educational apps for iPads which are good for a toddler/
    Keep on keepin' the beat alive!

  22. #22
    Quote Originally Posted by GGT View Post
    I don't think it's just a "coincidence" that more kids were being diagnosed with ADHD, right around the time that hand-held game devices became popular. Granted, it's just my opinion based on anecdotal information...because these behavioral changes weren't really being "studied" at the time.
    I don't have the information to prove the negative and I doubt anyone does so I can't conclusively say it's a coincidence but I am skeptical of the claim because that's also part of the period when we know *because it has been demonstrably proven* that attention disorders were being significantly over-diagnosed here in the US.
    Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"

  23. #23
    Yes when I was a teen in the pre-iPod era we never had Walkman players to listen to our own private music.
    She makes a really good point while immediate entertainment value goes up, community and social interaction goes down. People listening to their ipad a bus-stop would be far less likely to start a conversation with their fellow waiters. There are many missed social opportunities and this is very much compounded by a complex cycle fundamentally caused by self/solo-sufficiency in entertainment, and day to day living (lack of need for community, with internet forums, Role Playing Games, chat rooms being used as substitutes.)

  24. #24
    "he prepared his mind and body for his marksman-focused shooting of 77 people by playing "World of Warcraft" for a year"

    It must have been terrible when he opened with a with a cheap shot, backstab, gauge, backstab, vanish, backstab, kidney shot. Seriously this is like the 3rd time I hear of people practicing murder skills with world of warcraft, has there really been cases of people learning to launch fireballs irl after playing the game long enough?

  25. #25
    Quote Originally Posted by GGT View Post
    No, I don't think so. Ask elementary teachers, or parents. I don't think it's just a "coincidence" that more kids were being diagnosed with ADHD, right around the time that hand-held game devices became popular.
    I do. I think its because now people can't just be "naughty" or a "brat" or get "disciplined" instead it needs to be a disease, hence ADHD.

    Others who believe ADHD is real would argue its because it wasn't diagnosed in the past.
    Granted, it's just my opinion based on anecdotal information...because these behavioral changes weren't really being "studied" at the time. But at least a decade ago, the young kids who couldn't sit still in class, or were exhibiting odd "tics", or making beeping sounds when completing tasks....would lose those behaviors when hand-held game devices were restricted or removed.

    Technology is still "new", and changes so rapidly, that long-term longitudinal tests haven't been completed to show correlation or causation. But we do know that more kids are 'presenting' with attention-deficits, and learning deficits. It's probably not something in the water....
    Less kids get slapped when they misbehave now too.

    PS I'm the eldest of 3 brothers, I have one 2 years younger and the other 16 years younger. Of the three of us the naughtiest child was definitely my middle brother, he got into all sort of trouble at school at a certain age. When he did he was suspended or given detention and my parents punished him and he stopped. My youngest brother never had any trouble and good grades then suddenly had my parents called to the school and told the teachers thought he might have ADHD as he was talking in class to his friends rather than paying attention. No, talking in class to your friends is not a disease - its perfectly normal behaviour for any child allowed to get away with it!
    Quote Originally Posted by Ominous Gamer View Post
    ℬeing upset is understandable, but be upset at yourself for poor planning, not at the world by acting like a spoiled bitch during an interview.

  26. #26
    Let me see if I understand... It was wrong to kill horrible monsters with Doom, but it is Ok to kill people with America's Army.

    How about this...?

    Sexual harassment in the world of video gaming
    http://www.bbc.co.uk/news/magazine-18280000
    Freedom - When people learn to embrace criticism about politicians, since politicians are just employees like you and me.

  27. #27
    I do. I think its because now people can't just be "naughty" or a "brat" or get "disciplined" instead it needs to be a disease, hence ADHD.
    Oh for god's sake
    "One day, we shall die. All the other days, we shall live."

  28. #28
    Quote Originally Posted by RandBlade View Post
    Others who believe ADHD is real would argue its because it wasn't diagnosed in the past.
    wait...you think ADHD is some sort of fake disease lazy parents use to excuse their children's behavior?
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

  29. #29
    Quote Originally Posted by Ominous Gamer View Post
    wait...you think ADHD is some sort of fake disease lazy parents use to excuse their children's behavior?
    I think claims of ADHD are mostly bullshit and medicalising perfectly normal behaviours.

    Did you know that a Canadian girl born in December is twice as likely to have ADHD than one born in January? Why do you think that's medically?
    Quote Originally Posted by Ominous Gamer View Post
    ℬeing upset is understandable, but be upset at yourself for poor planning, not at the world by acting like a spoiled bitch during an interview.

  30. #30
    Quote Originally Posted by RandBlade View Post
    I think claims of ADHD are mostly bullshit and medicalising perfectly normal behaviours.
    Did you know that a Canadian girl born in December is twice as likely to have ADHD than one born in January? Why do you think that's medically?
    Your numbers are wrong, and the study you're incorrectly rewording was found lacking for several reasons:
    Every statistic observation is within 1-1.5 percentage points of a difference and only a half of a percentage point from the overall mean. This kind of statistical behaviour requires a finer degree analysis as to when the children were born plus taking the derivative of an algebraic regression of these points. Plus with a pool this large and such tiny amounts of variation errors from rounding and truncating become too serious.

    A more interesting matter though is that after september, which is at the start of the school year, the variation almost stops and the only serious rate of variation occurs in the may june july time period, which corresponds with the end of the school year.

    The steady increase though at the start of january until may behaves rather linearly which means that there is more likely a super ceding change in the behaviour which corresponds with the ageing process. If one compared these results with results from a survey filled out by teachers/parents as to how mature/non-steriotypically ADD the child is, which would be filled out on a monthly basis. From this we may see a trend which mimics the trend of adhd diagnoses such that adults see the one year age difference as enough of a maturation period so that a child crosses the threshold of an adhd diagnosis.

    With regards to the sudden increase of the rate of change in diagnoses of adhd, the sudden shifts occur in the exact middle of the standard year which could have been caused by rounding errors during the composition of the paper.

    An interesting alternative would be to present the frequency of diagnoses in children by month and year. This would provide a distinction between whether the cause of an increase in frequency of the diagnosis was consistent from year to year or there was a discontinuity between the december born children of one grade and the january born children of the grade below.
    Now I have mentioned before that the rate of ADHD diagnosis is to high, but thats a far claim from the suggestion that its from a lack of discipline or that the children are bad or brats. Yes, the younger children in the group do have a higher chance of being labeled as ADHD (especially when compared solely against their oldest classmates), and for boys its only 30%, but thats hardly enough to claim that ADHD claims are mostly bullshit. Which is why I asked for clearification on your above statement; your habit to overreach commonly turns simple observations into complete bullshit fabrications.
    Last edited by Ominous Gamer; 06-05-2012 at 04:25 PM.
    "In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."

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