When is that guild getting set up?
When is that guild getting set up?
Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"
Does your tutorial base become your actual base once tutorial is finished?
It's taking ages to do tutorial and I don't wanna do the same shit again once it's finished.
Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"
Yeah, you dont have to do the tutorial I think, I just started building my base, made it up to the base defenses, but now I'm first getting more money, which also means more power, and residential buildings. So basically youre tutorial base is just a base.
Keep on keepin' the beat alive!
So is there any use in specialising in construction/research/production, from a cooperation/trading perspective?
"One day, we shall die. All the other days, we shall live."
Ah. Apparently you need economy 20 or over to start a guild. So it's going to be up to one of you who got started yesterday, if you've gotten that far. I know Flixy and I are only Economy 7 and presumably won't reach 20 until sometime tomorrow.
edit: Out of curiosity, how did you know Loki's trade route got hit?
Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"
Must have "economy 20 or above to create guild".
I'm on as Timbuk2, on Tatooine at M34:36:83:11
Because my trade route was with him. I just checked what it would take to build the ships necessary to attack a trade ship, and it's quite a lot. The person spent a heck of a lot of money just to steal 5 credits (though it cost me over 300 due to an inability to trade for 24 hours).
Hope is the denial of reality
There, now set up on a barren wasteland called Debate n Discuss as Supreme High Bigjob Mushuspaceport ready to entertain plunderers
"One day, we shall die. All the other days, we shall live."
Wraith, are you sure having the fleet would prevent a trade route from getting looted? Because it seems the cheapest ships can't actually leave your base without a transport ship.
Hope is the denial of reality
Just read some guides. It seems everyone is protected from direct attacks for 7 days (as well as needing to be level 10).
Hope is the denial of reality
It's yours, added now that I have credits. Nice! Cost of 7, profit of 4 to start with.
Vis-a-vis early base building, I'd say focus on revenue to start with; there's not much point in building much in the way of defenses early. The wiki recommends having a single fighter in orbit before establishing a trade route, since ground based defenses won't work offensively against a fleet in orbit. As for ground defenses, they argue to use the highest tech available and sell all of your older tech as you upgrade, since the competitive advantage in tech becomes significant.
If everyone is too lazy to do so, I can create the guild. Does anyone support any of the names previously suggested?
Hope is the denial of reality
Your base can't be attacked until you are level 10 anyway. Also my trade route cost 3 credits but gains 4 alreadyI did build one ground defense thing because of the tutorial, seems useless now.
Also it appears that if you're not building anything and have no money for anything, if you make a build queue it won't start automatically when you do have funds, you have to manually start building something.
Empire Forgotten suonds good to me.
Keep on keepin' the beat alive!
Your trade routes can still be pillaged though. Having a single fighter means they have to attack you before they can pillage, and since you can't be attacked, your trade route is safe.
It does, it just starts a few minutes after the hour.Also it appears that if you're not building anything and have no money for anything, if you make a build queue it won't start automatically when you do have funds, you have to manually start building something.
Keep on keepin' the beat alive!
Created guild. Can't quite figure out if I'm meant to invite people or if people are meant to ask to join. It's "TEF", The Empire Forgotten.
Hope is the denial of reality
Oh, then yeah, I think you're right.
I'm starting to notice that too. I hadn't been paying attention to their cost, up until my last one cost me 130 credits and took two hours to build. I think I might be done with those for a bit.My moon's lack of fertility is a bit annoying, residential stuff gets expensive quickly.
I think I'm going to try for my first new base today, will go for a third trade route on my home planet tomorrow.
There's a request to join button here:
http://mira.astroempires.com/guild.a...n=request_join
I spent 5 minutes, and I can't find any "invite" button in the guild screen...
Edit: I take it I can't invite people?
Hope is the denial of reality