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Thread: Astro Empires

  1. #61
    When is that guild getting set up?
    Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"

  2. #62
    Does your tutorial base become your actual base once tutorial is finished?

    It's taking ages to do tutorial and I don't wanna do the same shit again once it's finished.

  3. #63
    Quote Originally Posted by Timbuk2 View Post
    Does your tutorial base become your actual base once tutorial is finished?

    It's taking ages to do tutorial and I don't wanna do the same shit again once it's finished.
    You don't do the tutorial and then start fresh. The tutorial is just a guide helping you set up your first base *badly, according to Loki*. And you won't be getting a second base for another two or three days, probably.
    Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"

  4. #64
    Senior Member Flixy's Avatar
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    Yeah, you dont have to do the tutorial I think, I just started building my base, made it up to the base defenses, but now I'm first getting more money, which also means more power, and residential buildings. So basically youre tutorial base is just a base.
    Keep on keepin' the beat alive!

  5. #65
    Quote Originally Posted by LittleFuzzy View Post
    You don't do the tutorial and then start fresh. The tutorial is just a guide helping you set up your first base *badly, according to Loki*. And you won't be getting a second base for another two or three days, probably.
    Ta

    Which means I'm setting up base on a bloody desert planet wot looks like Tatooine.

  6. #66
    Quote Originally Posted by LittleFuzzy View Post
    When is that guild getting set up?
    Whenever somebody less lazy than me starts it.

    Should probably settle on a name for that person.

  7. #67
    So is there any use in specialising in construction/research/production, from a cooperation/trading perspective?
    "One day, we shall die. All the other days, we shall live."

  8. #68
    Quote Originally Posted by Wraith View Post
    Whenever somebody less lazy than me starts it.

    Should probably settle on a name for that person.
    Ah. Apparently you need economy 20 or over to start a guild. So it's going to be up to one of you who got started yesterday, if you've gotten that far. I know Flixy and I are only Economy 7 and presumably won't reach 20 until sometime tomorrow.

    edit: Out of curiosity, how did you know Loki's trade route got hit?
    Last night as I lay in bed, looking up at the stars, I thought, “Where the hell is my ceiling?"

  9. #69
    Must have "economy 20 or above to create guild".

    I'm on as Timbuk2, on Tatooine at M34:36:83:11

  10. #70
    Quote Originally Posted by Timbuk2 View Post
    Ta

    Which means I'm setting up base on a bloody desert planet wot looks like Tatooine.
    My desert moon at M34:33:11:31 is named Tatooine.

  11. #71
    Quote Originally Posted by LittleFuzzy View Post
    Ah. Apparently you need economy 20 or over to start a guild. So it's going to be up to one of you who got started yesterday, if you've gotten that far. I know Flixy and I are only Economy 7 and presumably won't reach 20 until sometime tomorrow.

    edit: Out of curiosity, how did you know Loki's trade route got hit?
    Because my trade route was with him. I just checked what it would take to build the ships necessary to attack a trade ship, and it's quite a lot. The person spent a heck of a lot of money just to steal 5 credits (though it cost me over 300 due to an inability to trade for 24 hours).
    Hope is the denial of reality

  12. #72
    Quote Originally Posted by Echovirus View Post
    My desert moon is named Tatooine.


    Meh. Oh well, Timbuktu is a dry, arid place I suppose ... Might as well name it that ...

  13. #73
    There, now set up on a barren wasteland called Debate n Discuss as Supreme High Bigjob Mushu spaceport ready to entertain plunderers
    "One day, we shall die. All the other days, we shall live."

  14. #74
    Wraith, are you sure having the fleet would prevent a trade route from getting looted? Because it seems the cheapest ships can't actually leave your base without a transport ship.
    Hope is the denial of reality

  15. #75
    Quote Originally Posted by Wraith View Post
    Me!

    edit: You don't actually have a second trade route available. You tricked me.
    I do now, I was 10 minutes from completing fifth Spaceports.
    Quote Originally Posted by Ominous Gamer View Post
    ℬeing upset is understandable, but be upset at yourself for poor planning, not at the world by acting like a spoiled bitch during an interview.

  16. #76
    Quote Originally Posted by Aimless View Post
    There, now set up on a barren wasteland called Debate n Discuss as Supreme High Bigjob Mushu spaceport ready to entertain plunderers
    Where you at brah? Will send a trade delegation.

  17. #77
    Quote Originally Posted by Loki View Post
    Wraith, are you sure having the fleet would prevent a trade route from getting looted? Because it seems the cheapest ships can't actually leave your base without a transport ship.
    Yes. It means that it counts as an attack if they send ships to your planet. The system won't allow you to be attacked until you hit level 10, which none of us are close to.

  18. #78
    Just read some guides. It seems everyone is protected from direct attacks for 7 days (as well as needing to be level 10).
    Hope is the denial of reality

  19. #79
    Quote Originally Posted by Enoch the Red View Post
    I'm not sure if that offer is still on the table, but if it is I sent along a trade request.

    I'm at M34:33:09:31
    It's yours, added now that I have credits. Nice! Cost of 7, profit of 4 to start with.




    Vis-a-vis early base building, I'd say focus on revenue to start with; there's not much point in building much in the way of defenses early. The wiki recommends having a single fighter in orbit before establishing a trade route, since ground based defenses won't work offensively against a fleet in orbit. As for ground defenses, they argue to use the highest tech available and sell all of your older tech as you upgrade, since the competitive advantage in tech becomes significant.

  20. #80
    Wraith you still want that Trade Route?
    Quote Originally Posted by Ominous Gamer View Post
    ℬeing upset is understandable, but be upset at yourself for poor planning, not at the world by acting like a spoiled bitch during an interview.

  21. #81
    If everyone is too lazy to do so, I can create the guild. Does anyone support any of the names previously suggested?
    Hope is the denial of reality

  22. #82
    I like The Empire Forgotten or something like that.
    Quote Originally Posted by Ominous Gamer View Post
    ℬeing upset is understandable, but be upset at yourself for poor planning, not at the world by acting like a spoiled bitch during an interview.

  23. #83
    Senior Member Flixy's Avatar
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    Quote Originally Posted by wiggin View Post
    It's yours, added now that I have credits. Nice! Cost of 7, profit of 4 to start with.




    Vis-a-vis early base building, I'd say focus on revenue to start with; there's not much point in building much in the way of defenses early. The wiki recommends having a single fighter in orbit before establishing a trade route, since ground based defenses won't work offensively against a fleet in orbit. As for ground defenses, they argue to use the highest tech available and sell all of your older tech as you upgrade, since the competitive advantage in tech becomes significant.
    Your base can't be attacked until you are level 10 anyway. Also my trade route cost 3 credits but gains 4 already I did build one ground defense thing because of the tutorial, seems useless now.

    Also it appears that if you're not building anything and have no money for anything, if you make a build queue it won't start automatically when you do​ have funds, you have to manually start building something.

    Empire Forgotten suonds good to me.
    Keep on keepin' the beat alive!

  24. #84
    Quote Originally Posted by RandBlade View Post
    Wraith you still want that Trade Route?
    Yes. Sent. Was having trouble getting your coordinates due to internet issues for a moment. It's even more profits than Loki's was!

  25. #85
    Quote Originally Posted by Flixy View Post
    Your base can't be attacked until you are level 10 anyway. Also my trade route cost 3 credits but gains 4 already I did build one ground defense thing because of the tutorial, seems useless now.
    Your trade routes can still be pillaged though. Having a single fighter means they have to attack you before they can pillage, and since you can't be attacked, your trade route is safe.

    Also it appears that if you're not building anything and have no money for anything, if you make a build queue it won't start automatically when you do​ have funds, you have to manually start building something.
    It does, it just starts a few minutes after the hour.

  26. #86
    Senior Member Flixy's Avatar
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    Quote Originally Posted by Wraith View Post
    Your trade routes can still be pillaged though. Having a single fighter means they have to attack you before they can pillage, and since you can't be attacked, your trade route is safe.
    Yeah, I meant that base defenses (like the one I built, expensively ) are useless for now.
    It does, it just starts a few minutes after the hour.
    Ah, I guess I am impatient.

    My moon's lack of fertility is a bit annoying, residential stuff gets expensive quickly.
    Keep on keepin' the beat alive!

  27. #87
    Created guild. Can't quite figure out if I'm meant to invite people or if people are meant to ask to join. It's "TEF", The Empire Forgotten.
    Hope is the denial of reality

  28. #88
    Quote Originally Posted by Flixy View Post
    Yeah, I meant that base defenses (like the one I built, expensively ) are useless for now.
    Oh, then yeah, I think you're right.

    My moon's lack of fertility is a bit annoying, residential stuff gets expensive quickly.
    I'm starting to notice that too. I hadn't been paying attention to their cost, up until my last one cost me 130 credits and took two hours to build. I think I might be done with those for a bit.

    I think I'm going to try for my first new base today, will go for a third trade route on my home planet tomorrow.

  29. #89
    Quote Originally Posted by Loki View Post
    Created guild. Can't quite figure out if I'm meant to invite people or if people are meant to ask to join. It's "TEF", The Empire Forgotten.
    There's a request to join button here:

    http://mira.astroempires.com/guild.a...n=request_join

  30. #90
    I spent 5 minutes, and I can't find any "invite" button in the guild screen...

    Edit: I take it I can't invite people?
    Hope is the denial of reality

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